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Omg a sig :O


 
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Old 07-08-2007, 10:42 AM

Omg a sig :O

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Old 07-08-2007, 11:41 AM

Re: Omg a sig :O

colors are kind of monotone, it lacks depth, and brushwork lacks flow.

look up some tutorials on sig making and find a style that you like.

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Old 07-08-2007, 12:51 PM

Re: Omg a sig :O

Well i like your style of sig making, maybe you could give me a few pointers? As there arn't really many good sig tutorials out there that i can find.
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Old 07-08-2007, 03:59 PM

Re: Omg a sig :O



I like this one more, also i used the technique that can be found here: http://forums.nintendo.com/nintendo/...sage.id=491313
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Old 07-08-2007, 04:24 PM

Re: Omg a sig :O

Do something with the stock image. It looks like an afterthought almost. It's in a good position, but it just looks like you took any picture you wanted and just slapped it on top.

If you look at the others on here, the ones that recently have been whoring sprites, you'll notice they use the background to convey the motion of the stock image a lot, it works well when the stock flows nicely with the background. If you can work out that aspect, letting the stock flow to the rest, I'd imagine your works will come out looking better.

Most of these things aren't just "do this, put this number in, etc.". The good things require the right eye for the matter. You have to see what will work, how it will, and what needs to be done. Then the effects you learn in the tutorials come into play in order to accomplish the look you envisioned.

Shit I wrote a lot.
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Old 07-08-2007, 08:13 PM

Re: Omg a sig :O

Atomic speaks the truth.


btw, about tuts, i personally dont use them so that's fine if you dont want to, but I think if i had to go back and relearn sig making i would use tuts, because it really accelerates the learning process. learning from someone else is also helpful, but it takes longer, this usually means you get a slightly more in-depth appreciation for the skillz but w/e either way is good.


if you go to http://nationalsigleague.com, they have a lot of EXCELLENT sig makers(not artists, sig makers) and people who know of great tutorials. also, the battles are a fun and helpful way to test your abilities against someone else.

btwx2, that new sig is much better, it has a nice focal point and ok depth. the background is kind of uninteresting though, and the contrast is too high.

a good way to make you render look better is to duplicate it, then put a gausian blur on the duplicate(around 2.0), set the blending option to multiply on the blurred one, then set fill opacity to 80%, then go to the original render layer and put the filter sharpen on it, for most renders this will make it look much better quality wise.

also experiment with using c4d renders, find some on deviant art, select areas that will flow with your render(or just look good with the style of render because you can always use free transform to rotate it) with the lasso tool, give it a feather of either 8, 10, or 15 depending on where you're putting it in correlation to the render, duplicate the layer and put a gaussian blur on it(2.0 again), set blending options to lighten, then go to the bottom layer and put it on sharpen. makes renders look a lot better and more interesting--try not to do ONLY that though otherwise it's kind of lame, mix and match different parts of a render or different part of different renders. be creative, experiment.


that's my advice.

Last edited by se vant : 07-08-2007 at 11:44 PM.

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Old 07-09-2007, 02:11 AM

Re: Omg a sig :O

Thanks alot guys, i'll try and having something new in like 2 days time.
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Old 07-10-2007, 06:27 AM

Re: Omg a sig :O

Here is my something new, the render i used wasn't very good, but i like the technique:

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Old 07-10-2007, 06:28 AM

Re: Omg a sig :O

I fucking love the text, although nothing really flows again. And the colors are to muddled.

It would be cooler if the background was almost cel shaded, and all the hazyness removed.
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Old 07-10-2007, 08:48 AM

Re: Omg a sig :O

YE, it's alot of random junk shoved in, i like this one WAY more:

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Old 07-10-2007, 10:46 AM

Re: Omg a sig :O

It's nice, it still has a very generic feel to it.

Go look around the web and find something you think is amazing and try and put your own spin on it, something more personalized. Find an outside inspiration.
Look through some of these: http://www.artzmania.com/
they might be your muse.
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Old 07-10-2007, 12:25 PM

Re: Omg a sig :O

Anther, not as good as the metroid imo though:
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Old 07-10-2007, 04:10 PM

Re: Omg a sig :O

looking good imo

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Old 07-10-2007, 06:17 PM

Re: Omg a sig :O

the last two are loads better.

the metroid one flows very well, but you need to work on lighting, and creating a single focal point that all the motion in the sig moves toward. like in the metroid one you have different patches of super darkness and vivid light--all under what looks like brightness/cont. screen with the brightness turned down and no adjustment to contrast. you did a much better job of blending the render though and it's a big step forward.


the naruto one flows nicely and has a good color scheme, but it's kind of flat, and monotone. try using negative space to add depth to sigs like that. render looks nice and effects look nice.


good job, you're improving.

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Old 07-11-2007, 03:05 AM

Re: Omg a sig :O

Thanks for all the comments guys
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Old 07-17-2007, 03:00 PM

Re: Omg a sig :O

Is nassss = whore grid effect = win:

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